![]() Successfully evading the attack and performing a strong attack immediately triggers a new instant-kill technique called Steel on Bone, where you'll instantly kill the target and can (up to 4 it seems) chain additional SOBs on nearby enemies. Still, one new element in this game is the ability to see and predict certain enemy grapples that you couldn't do in prior games. Keep in mind that the last Ninja Gaiden I played was the original 360 version of NG2 - I have not played the Sigma version of the game (though perhaps I should?), so I'm unaware of any modifications that may have made into NG3. Normal charging of Ultimate Techniques feels like it takes a little longer in this game than it did in NG2. Essences are gone, but there's a new mode called Bloody Rage that builds up as you kill targets, this basically allows for instant charging of Ultimate Techniques to clear out enemies. You can instantly kill dismembered targets like in NG2. I suspect that once I complete the game, I'll be able to run through the mode with Ryu and Ayane as well.Īs for the game play, the game pretty much plays a lot like Ninja Gaiden 2 over the original. And despite the lack of stages, the game has a Chapter Challenge mode which lets players pick up Momiji or Kasumi and run through all ten stages. ![]() Little surprised to find out that the game only has 8 days and 2 Ayane days which means only 10 stages, at least they're lengthy. Every character looks believable and feels apart of the world, despite some really outlandish feats and stunts. At the very least none of the characters terribly off-putting compared to Irene and Rachel of the earlier games. The story so far isn't anything to write home about, but the narrative and the voice acting is pretty good. Aside from some slowdown (think NG2's (in)famous slowdown), its pretty fun. Overall the game looks and plays pretty well on the Wii U gamepad. So, despite the negative reactions to the PS3 and Xbox 360 versions of this game, I decided to pick up the Wii U version of Ninja Gaiden 3.
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